Audio

Sound Design and Audio Production are the most overlooked part of any digital media project, requiring much experience, sensitivity and sensibility to move beyond the culture of “library sound.” I have often been horrified by audio thoughtlessly attached to projects, that seems to bear no relation to the onscreen imagery or is of dreadful, kitsch quality.

An interesting possibility with data-based projects is the idea of “sonification” – where datasets, instead of  – or as well as – being transformed into visual representations, can also be usefully transformed into sound environments that deliver new forms of insight to the listener.

See here for an example of sonification using Augmented Reality techniques.

Over the years I’ve been involved in the production of a wide range of audio – ranging from live performance in bands, to music composition on computer (my main mode these days) to soundtrack production for video and environmental recording.

Here are a few examples for your listening pleasure:

‘Antarctic Theme’ – from the soundtrack for my stereoscopic movie ‘Sensation of Ice: Voyage of the Vasiliy Golovnin’ (2007.) Fairly grandiose stuff, but it’s accompanied by pretty gandiose scenery of the Antarctic coast and oceans – all in immersive HD stereoscopic video.

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‘Southern Ocean’ – from the soundtrack for my stereoscopic movie ‘Home of the Blizzard’. Composed aboard the Vasility Golovnin whilst sailing along the Antarctic coast near Mawson Station in 2006.

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‘Pianissimulo’ – an ancient experiment performed and recorded in 2000 using Psycle – that I’m still quite fond of in a bad Keith Jarretty kind of way.

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