Category: experiments

experiments

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Antarctica: Stereoscopic & Monoscopic Panoramas for VR

Online VR technologies have come a long way recently, so I’m finally getting around to embedding some 360º stereoscopic and monoscopic panoramas that I shot during several adventures in Antarctica (see also my media art documentation.)  These images are viewable using Google Cardboard or compatible viewer on a mobile device in stereoscopic 3D*, or...

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Receiving DVB-T broadcasts and SDR on OSX

UberNerdy tip-of-the-day: If you want a super-cheap TV on your Mac OSX computer (along with EPG & PVR) – install Ubuntu Linux on a Virtual Machine (e.g. Parallels/Virtual Box) and install Me TV software (from the Ubuntu software repository) and buy one of these super-cheap DVB-T USB sticks: https://wiltronics.com.au/product-category/raspberry-pi-usb-dvb-t-tv-tuner-rtl2832ur820t/ and...

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Oculus Rift Experiments

A few experiments (more soon) with Oculus Rift: EXPERIMENT 1: An afternoon and evening faffing around with the Oculus Rift DK1 and Unity 3D, getting a first very rough sketch of my ‘Mawson’s Huts Antarcica VR experience’ working – a test-bed for future work in virtual heritage visualisation. The technology/software...

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Shipping Container Architecture inspired by Antarctic Bases

One of my great passions, having been involved in building a base in Antarctica – at Cape Dension, Commonwealth Bay – is sustainable environmentally-friendly architecture. The great lesson I learnt in this process is that it could be relatively inexpensive to construct interesting, aesthetic modular buildings using industrial and recycled...

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Syn[a]: Visualizing Biometric Data from a Musical Performance

In December 2011 the Syn[a] Group, in concert with AARnet and the TSO, ran a 5 day workshop at the University of Tasmania Conservatorium of Music, where we visualised the biometric data of musical performers and transmitted this over high-bandwidth networks (AARNet) in stereoscopic 3D, creating an immersive augmented telepresence...

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Experiments in Astrocinematography

R&D in astrocinematography of the the southern skies, using various motion-control camera systems we’ve developed. Environmental cinematography (landscape, skyscape, seascape, celestial) and immersive imaging in remote (and often difficult) places creates specific challenges in developing hardware and software platforms to capture and create immersive content – that can be reprocessed...

SCARI 1

SCARI : Sullivan’s Cove Augmented Reality Interface

A brief overview of our proposed (but under development) Sullivan’s Cove Augmented Reality Interface. This is one outcome of our Geeks-in-Residence program with the Salamanca Arts Centre and the Tasmanian Symphony Orchestra. It will be tied-in to the development of the National Broadband Network, as it is potentially reliant upon...

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Heritage Visualisation on iPhone

Mawson’s Huts Interactive Guide on iPhone An experimental iPhone app for heritage visualisation. Prototype implementation in conjunction with Paul Bourke. It consists of a 3D model of Mawson’s Hut (Antarctica) populated with 6 high resolution full spherical panoramic images from key positions on the exterior and interior of the hut. A...