Category: feature

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Deep Learning for Heritage Visualisation

Deep Learning can be employed in a variety of cultural heritage visualisation and reconstruction tasks. It is part of a family of machine learning approaches based upon the idea of ‘learning’ data representations through kernel-based algorithms that encode high dimensional abstractions in ‘deep’ or embedded artificial neural networks (ANNs). There...

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Asteroid Bennu Visualisations

  The OSIRIS_REx spacecraft has arrived at Asteroid Bennu, on an exciting sample-return mission. Some of the earliest publicly-available photographs are of sufficient resolution to enable space-enthusiasts like me to have a crack at creating a photogrammetric model – so here it is. It’s probably not terribly accurate given the...

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Mawson’s Huts VR on the EPICylinder

This image shows a portion of a 120 million pixel stereoscopic render of the photogrammetrically-reconstructed interior of Mawson’s Huts, displayed upon the EPICentre EPICylinder at UNSW. As far as I am aware, this is currently (2018) the highest resolution stereoscopic immersive display system in the world – right here in...

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Mawson’s Huts VR Project

360º Stereoscopic Views of Mawson’s Huts (photogrammetric + 3D model reconstructions). These are a few work-in-progress renders of scenes from my forthcoming Mawson’s Huts VR app, produced in partnership with the Mawson’s Huts Foundation. You can view them on your computer or iOS/Android device (fullscreen if you use the little...

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Behind the Technology: Creating the Dome

  In this public lecture Peter Morse discusses the technology and work behind creating the two “Travelling Kungkarangkalpa” fulldome movies for the DomeLab 6-metre digital dome, as part of the ‘Songlines: Tracking the Seven Sisters’ exhibition at the National Museum of Australia, Sept 2017 – Feb 2018.

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Antarctica: Stereoscopic & Monoscopic Panoramas for VR

Online VR technologies have come a long way recently, so I’m finally getting around to embedding some 360º stereoscopic and monoscopic panoramas that I shot during several adventures in Antarctica (see also my media art documentation.)  These images are viewable using Google Cardboard or compatible viewer on a mobile device in stereoscopic 3D*, or...

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Mawson’s Room 8k

8k Version   HD Version Computational Photography & Photogrammetry in action: in the service of a story. A mood piece about Douglas Mawson’s bunk – as he may have woken up to see it in the Antarctic summer – apart from the 100+ years of change that subsequently accumulated. A...

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Antarctic 360º Video, VR, Panoramas and Photogrammetry

With recent developments in 360º video and VR, it is now possible for me to revisit a great range of material I have accumulated over the last 15 years of Antarctic-related visualisation research: these range from work I have done with Frank Hurley’s stereoscopic glass plates (which I commenced in...

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Computational Ocean (2016)

Computational Ocean is a visualisation derived from my work on Antarctica and the Southern Ocean. It includes global ocean data visualisations deriving from the GEBCO dataset, global Sea Surface Height Anomaly (SSHA) and Sea Surface Temperature (SST) datasets, as well as synthetic FFT-based ocean simulations. These are works-in-progress to create new and...