Fulldome

Full Dome and Upright Dome Content for Planetaria and Museums

DARK: Understanding Dark Matter (2012) – for distribution see http://darkthemovie.info

 

Frozen in Time: Mawson’s Huts, Antarctica (2008)



A short preview version of the fulldome (planetarium) movie “Frozen in Time” commissioned by Horizon – The Planetarium at Scitech.

The full version was shown at the Association of Science and Technology Centres (ASTC) Fulldome Video Showcase, Franklin Institute Fels Planetarium, Philadelphia, USA in October 2008.

What you see here is a 640×640 pixel web version, stereo audio.

The image is circular because it is in equi-azimuthal fisheye projection – meaning that it is designed to be projected onto a large hemispherical dome surface surrounding the viewer. Projection onto a dome ‘corrects’ the apparent curvature of the image, such that the curved horizon that you see here in fact becomes straight from the viewpoint of the audience.

You have to imagine that the azimuth of the dome (the highest point above or furthest from your eyes) is the centre of the image, the bottom of the image lies straight ahead of you and the top and left/right fills your peripheral vision to completely immerse you in the scene.

The original is available at 3200/3600/4096 resolution, 5.1 surround sound, 30fps – creating a startling immersive introduction to the Cape Denison environment.

Produced and Directed by Peter Morse, with many thanks to Paul Bourke (Western Australian Supercomputer Project (WASP), UWA); Pete Wheeler and Carley Tillett at Horizon – the Planetarium at Scitech; David Jensen, Rob Easther and all at the Mawson’s Huts Foundation (especially my team-mates – Peter McCabe, Tony Stewart, Michelle Berry, Steve Beaton, Brett Jarrett, Jon Tucker, Ann McConnell); Bruce Hull and many colleagues at the Australian Antarctic Division and, last but not least, our generous French hosts aboard L’Astrolabe and at Dumont D’Urville.

©Peter Morse 2008



Artforms of Nature: A New Way of Seeing (2008)

A fulldome visualisation of three microCT volumetric datasets rendered in Drishti.

They include: (i) Liver Lobe, Rabbit liver illustrating venous and arterial (orange) systems; (ii) Interior of a Lizard head (Common garden skink); (iii) Fossil fish eyeball (Placoderm), 410 million years old, found in Wee Jasper, NSW.

Credits:
Ajay LimayePaul Bourke, Peter Morse.

Vizlab, Australian National University.
WASP, University of Western Australia.

Featuring fisheye volume rendering from Drishti. 3600x3600px, 30fps. 5.1 Surround.

Datasets
Fossil fish eyeball (Placoderm). Gavin Young, ANU
Common garden skink. Tim Senden, ANU
Rabbit liver lobe. Tim Senden, ANU

© 2008 by the artists.

The full version will be showing at the Association of Science and Technology Centres (ASTC) Fulldome Video Showcase, Franklin Institute Fels Planetarium, Philadelphia, USA in October 2008.



Full Dome Geometry Series: Part I (2007):

Four visualisations of (i) Inverted Truchet Tile (ii) Sierpinski Gasket (iii) Quaternion Julia Set (iv) Menger Sponge

Credits: Visualisation: Paul Bourke;  Audio: Peter Morse (5.1 Surround) Specifications: Length: 3 min 34 sec; Frames: Fisheye projections, 4096×4096 pixels at 30 fps; Rendering: PovRay and locally created animation scripts on a 200 CPU SGI Altix



6df Galaxy Survey: Beyond the Crux (2006):

Quote: The 6dF Galaxy Survey has collected more than 120,000 redshifts over the southern sky over a 5 year period from 2001 to 2005. Its goal is to map our southern view of the local universe, and use the peculiar motions of one-tenth of the survey to measure galaxy mass. It covers more than eight times the sky area of the successful 2dF Galaxy Redshift Survey.

Credits: Visualisation: Paul Bourke;  Audio: Peter Morse, Glenn Rogers; Galaxy textures: Duncan Forbes, Space Telescope Science Institute, NASA, Hubble Deep Field. Data: Anglo-Australian Observatory, 6dF data date: June 2006. Specifications: Computing: Single Mac G5 (WASP, University of Western Australia) Length: 2 min 20 sec. Frames: Fisheye projections, 3600×3600 pixels at 30 fps. Rendering: Locally developed software tools for rendering, animation, stitching, compositing, effects.