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	<title>petermorse.com.au &#187; interactive</title>
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	<description>peter morse :: frontier film-making and visualisation</description>
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		<title>SCARI &#8211; Kinect &#8211; Unity3D &#8211; OSX- Skeleton Tracking</title>
		<link>http://www.petermorse.com.au/2011/03/scari-kinect-unity3d-osx-skeleton-tracking/</link>
		<comments>http://www.petermorse.com.au/2011/03/scari-kinect-unity3d-osx-skeleton-tracking/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 05:08:15 +0000</pubDate>
		<dc:creator>Peter Morse</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[geek-in-residence]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[kinect]]></category>
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		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.petermorse.com.au/?p=1098</guid>
		<description><![CDATA[A couple of experiments as I figure out how to get SCARI working. Basically, this involved getting the brilliant Kinect Unity3D OpenNI wrapper demo by Amir working on my Mac Pro. It was very straight-forward, following his instructions (thanks Amir!) &#8211; just need OpenNI+NITE (simple-openni...]]></description>
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		<title>Salamanca Arts Centre Information Interface</title>
		<link>http://www.petermorse.com.au/2010/08/salamanca-arts-centre-information-interface/</link>
		<comments>http://www.petermorse.com.au/2010/08/salamanca-arts-centre-information-interface/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 12:01:34 +0000</pubDate>
		<dc:creator>Peter Morse</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[geek-in-residence]]></category>
		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://www.petermorse.com.au/?p=1003</guid>
		<description><![CDATA[The three-dimensional world that we live in &#8211; the buildings, the spaces &#8211; are an information-rich interface that can be augmented with interactive digital media &#8211; across a variety of platforms from the mobile screen to the huge stereoscopic3D screen. Buildings, and the activities within...]]></description>
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		<title>Hobart Fulldome: An Imaginary Immersive Space</title>
		<link>http://www.petermorse.com.au/2010/07/hobart-fulldome/</link>
		<comments>http://www.petermorse.com.au/2010/07/hobart-fulldome/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 13:01:38 +0000</pubDate>
		<dc:creator>Peter Morse</dc:creator>
				<category><![CDATA[antarctica]]></category>
		<category><![CDATA[data visualisation]]></category>
		<category><![CDATA[fulldome]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://www.petermorse.com.au/?p=742</guid>
		<description><![CDATA[A concept visualisation for a Hobart Fulldome cinema and visualisation centre, along the Hobart waterfront at Sullivan&#8217;s Cove. Two simple platonic shapes for a platonic concept &#8211; of course, I would expect architects to do much better &#8211; but it could be very simple. It...]]></description>
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		<title>Heritage Visualisation on iPhone</title>
		<link>http://www.petermorse.com.au/2010/04/heritage-visualisation-on-iphone/</link>
		<comments>http://www.petermorse.com.au/2010/04/heritage-visualisation-on-iphone/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 06:46:21 +0000</pubDate>
		<dc:creator>Peter Morse</dc:creator>
				<category><![CDATA[antarctica]]></category>
		<category><![CDATA[data visualisation]]></category>
		<category><![CDATA[experiments]]></category>
		<category><![CDATA[mawson's huts]]></category>
		<category><![CDATA[panoramas]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[heritage]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[unity3d]]></category>
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		<guid isPermaLink="false">http://www.petermorse.com.au/?p=434</guid>
		<description><![CDATA[Mawson&#8217;s Huts Interactive Guide on iPhone An experimental iPhone app for heritage visualisation. A simple two-digit navigation system is demonstrated for interactive realtime walkthrough of Mawson&#8217;s Huts, Antarctica, using the Unity game engine. Users can explore the interior and exterior of Mawson&#8217;s Huts and a...]]></description>
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