Experiments with Unreal Engine 5
As I progress with testing the new capabilities – and limitations – of UE5, I’ll post them here. The main objective is to work out an effective workflow using new features such as Lumen and Nanite. The first renders are done on an RTX 2070, but later I’ll move to an RTX 3090 – which should enable a huge leap in quality. Having said that, I am incredibly impressed with the render quality I can achieve right now – getting this type of filmic output from a real-time engine still amazes me.
This short test uses assets from ‘Rural Australia‘ by Andrew Svanberg Hamilton – an inspirational project that is technically fascinating to me – a lot to uncover and learn about. As a fellow West Australian expat I find this work incredibly evocative of memories of place – and a refreshing antidote to the predominantly northern-hemisphere assets that one can find online. It’s not possible to recreate an Australian ambience using pines, daffodils, spruce and birch trees. So – time to head out with my camera and microphone to start modelling the unique Tasmanian flora, geology, skies and soundscape of this wonderful island.