Oculus Rift Experiments
A few experiments (more soon) with Oculus Rift: EXPERIMENT 1: An afternoon and evening faffing around with the Oculus Rift DK1 and Unity 3D, getting a first very rough sketch of my ‘Mawson’s Huts...
visualisation, inventiones
A few experiments (more soon) with Oculus Rift: EXPERIMENT 1: An afternoon and evening faffing around with the Oculus Rift DK1 and Unity 3D, getting a first very rough sketch of my ‘Mawson’s Huts...
One of my great passions, having been involved in building a base in Antarctica – at Cape Dension, Commonwealth Bay – is sustainable environmentally-friendly architecture. The great lesson I learnt in this process is...
In December 2011 the Syn[a] Group, in concert with AARnet and the TSO, ran a 5 day workshop at the University of Tasmania Conservatorium of Music, where we visualised the biometric data of musical...
R&D in astrocinematography of the the southern skies, using various motion-control camera systems we’ve developed. Environmental cinematography (landscape, skyscape, seascape, celestial) and immersive imaging in remote (and often difficult) places creates specific challenges in...
A brief overview of our proposed (but under development) Sullivan’s Cove Augmented Reality Interface. This is one outcome of our Geeks-in-Residence program with the Salamanca Arts Centre and the Tasmanian Symphony Orchestra. It will...
Mawson’s Huts Interactive Guide on iPhone An experimental iPhone app for heritage visualisation. Prototype implementation in conjunction with Paul Bourke. It consists of a 3D model of Mawson’s Hut (Antarctica) populated with 6 high resolution...