Category: experiments

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Virtual South Georgia

What started off as a little zero-budget technical experiment in my spare time inadvertently turned into a bit of an epic. Anyway, I started getting my head around some technical things I wanted to figure out, so it’s all good. Hope you enjoy it. If there are mistakes regarding place...

Hurley - Bage - Mawson, 3D Reconstruction 0

AAE: Digital Ghosts Project

The AAE Digital Ghosts project develops and implements novel techniques in Deep Learning (DL) in application to Antarctic Cultural Heritage. Recent developments in DL facilitate the automated colourisation and extraction (or recreation) of three-dimensional data from black and white source photographs. In concert with conventional 3D-modelling and animation techniques, these reveal...

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Asteroid Bennu Visualisations

  The OSIRIS_REx spacecraft has arrived at Asteroid Bennu, on an exciting sample-return mission. Some of the earliest publicly-available photographs are of sufficient resolution to enable space-enthusiasts like me to have a crack at creating a photogrammetric model – so here it is. It’s probably not terribly accurate given the...

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Antarctica: Stereoscopic & Monoscopic Panoramas for VR

USE the https version of this page: https://www.petermorse.com.au/2016/12/stereoscopic-panoramas-for-vr/ Online VR technologies have come a long way recently, so I’m finally getting around to embedding some 360º stereoscopic and monoscopic panoramas that I shot during several adventures in Antarctica (see also my media art documentation.)  These images are viewable using Google Cardboard or compatible...

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Oculus Rift Experiments

A few experiments (more soon) with Oculus Rift: EXPERIMENT 1: An afternoon and evening faffing around with the Oculus Rift DK1 and Unity 3D, getting a first very rough sketch of my ‘Mawson’s Huts Antarcica VR experience’ working – a test-bed for future work in virtual heritage visualisation. The technology/software...

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Shipping Container Architecture inspired by Antarctic Bases

One of my great passions, having been involved in building a base in Antarctica – at Cape Dension, Commonwealth Bay – is sustainable environmentally-friendly architecture. The great lesson I learnt in this process is that it could be relatively inexpensive to construct interesting, aesthetic modular buildings using industrial and recycled...

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Syn[a]: Visualizing Biometric Data from a Musical Performance

In December 2011 the Syn[a] Group, in concert with AARnet and the TSO, ran a 5 day workshop at the University of Tasmania Conservatorium of Music, where we visualised the biometric data of musical performers and transmitted this over high-bandwidth networks (AARNet) in stereoscopic 3D, creating an immersive augmented telepresence...

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Experiments in Astrocinematography

R&D in astrocinematography of the the southern skies, using various motion-control camera systems we’ve developed. Environmental cinematography (landscape, skyscape, seascape, celestial) and immersive imaging in remote (and often difficult) places creates specific challenges in developing hardware and software platforms to capture and create immersive content – that can be reprocessed...

SCARI 1

SCARI : Sullivan’s Cove Augmented Reality Interface

A brief overview of our proposed (but under development) Sullivan’s Cove Augmented Reality Interface. This is one outcome of our Geeks-in-Residence program with the Salamanca Arts Centre and the Tasmanian Symphony Orchestra. It will be tied-in to the development of the National Broadband Network, as it is potentially reliant upon...