Category: Projects

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Astrocinematography Road Trip (2012)

I’ve been commissioned by the Gascoyne Aboriginal Heritage and Cultural Centre of Carnarvon, Western Australia, to produce a fulldome program that illustrates elements of Indigenous Australian astronomy. This will feature visualizations displayed upon a looping program that runs in a walk-in/walk-out 4 metre horizontal dome at the Centre. The exhibition...

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Experiments in Astrocinematography

R&D in astrocinematography of the the southern skies, using various motion-control camera systems we’ve developed. Environmental cinematography (landscape, skyscape, seascape, celestial) and immersive imaging in remote (and often difficult) places creates specific challenges in developing hardware and software platforms to capture and create immersive content – that can be reprocessed...

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Visualizing Hansard, Visualizing Democracy

The Australian Hansard is a structured public document,  available here: http://www.aph.gov.au/hansard/index.htm Hansard is a record of the parliamentary discourse of our democracy. How susceptible is it to empirical analysis? How can this be represented?

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Syn[a]+ : Project Outline

Syn[a] is a group of creative people (artists/inventors/engineers/scientists) developing and experimenting with systems to visualize and sonify the biometric data of an orchestral performance over ultra-high-bandwidth networks. We have lots of experience, lots of ideas and will make new things. Needless to say, this page is in progress. See: here...

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MONA Mummy

Visualization of a 2000-year-old Egyptian Mummy – Peter Morse & Paul Bourke We first started working upon the idea of visualizing one of the Egyptian Mummies from the Museum of Old and New Art (MONA, Tasmania) collection in 2007, when I was approached by the exhibition designer for MONA, Adrian...

Fulldome HDR Timelapse Experiment (2010)

Shot at Cradle Mountain National Park, Tasmania, Australia. Basically a test of our self-designed-and-built motion-contolled (moco) camera tracking system, using a Canon 5D MkII, with custom intervalometer. This is genuine HDR using triple exposure (-2,0,2 f-stops) aperture-controlled with moco synchronisation. No fHDR or tone-mapping from LDR here. This was done...

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SCARI – Kinect – Unity3D – OSX- Skeleton Tracking

A couple of experiments as I figure out how to get SCARI working. Basically, this involved getting the brilliant Kinect Unity3D OpenNI wrapper demo by Amir working on my Mac Pro. It was very straight-forward, following his instructions (thanks Amir!) – just need OpenNI+NITE (simple-openni for OSX is here), along...

SCARI 1

SCARI : Sullivan’s Cove Augmented Reality Interface

A brief overview of our proposed (but under development) Sullivan’s Cove Augmented Reality Interface. This is one outcome of our Geeks-in-Residence program with the Salamanca Arts Centre and the Tasmanian Symphony Orchestra. It will be tied-in to the development of the National Broadband Network, as it is potentially reliant upon...

DomeLab 2010

Early November I am fortunate to be a tutor at DomeLab 2010 presented by ANAT at iVEC@UWA (WASP). We have an exciting bunch of tutors (specialists in ultra-high-definition immersive cinema and fulldome) and a broadly talented and experienced group of participants. The blog and details can be found here :...

Salamanca Arts Centre Information Interface

The three-dimensional world that we live in – the buildings, the spaces – are an information-rich interface that can be augmented with interactive digital media – across a variety of platforms from the mobile screen to the huge stereoscopic3D screen. Buildings, and the activities within them, are essentially databases that...