Category: experiments

experiments

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Gaussian-splatting Experiments

This page will host my experiments with Gaussian-splatting pipelines. I finally found some time to get round to setting up the environment – pretty straight-forward stuff – and a lot of emergent integrations that are worth exploring. H.M.S. Endurance My first test is based on the H.M.S. Endurance NeRF work...

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Planet Plop

You can visit Planet Plop here. It’s just a sketch at this stage and will evolve over time. Music and songs are created in collaboration with my friend Glenn Rogers. From my perspective, I’m using it to explore and develop an emergent array of AI tools and techniques that can...

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Unreal Engine, Code Llama + LoRA

It’s exciting times for working with Large Language models for computer programming – especially for generalists like me who work across a range of platforms, languages and task-spaces that are often not very conversant with each other. Plus I am a ‘lazy’ self-taught programmer – there is far too much...

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Playable Earth: ANAT Bespoke Residency

Playable Earth :: ANAT Bespoke Disrupting the status quo of Earth Observation Visualisation through immersion and interaction. Playable Earth is an ANAT Bespoke Residency in partnership with Swinburne University. The project aims to explore novel ways of visualising and interacting with satellite-originated Earth observation data and analytics using modern game development environments....

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Ghost Halls

Ghost Halls is an experimental dream-horror movie by Peter Morse (Vision+Text) and Glenn Rogers (Music), using a combination of AI systems (Stable Diffusion, GPT-3, Replica Studio, Audio2Face), Unreal Engine and digital composition. This is a first-step experiment in developing an approach/workflow to explore a kind of Lovecraftian/Borgesian horror exploring AI-generated...

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NeRF Visualization for Cultural Heritage

The release of NVIDIA’s Instant NeRF is a fantastic opportunity to explore the technology’s applications for cultural heritage visualization. There is, of course, a lot of hype about it and its utility for ‘ushering in the metaverse’ – I would take this with several large grains of salt, as the...

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VMI Blog VI: Metahumans Lighting Preview

One of the challenges of creating ‘beliveable’ Metahumans for VMI has been striking a fine balance between creating CG surrogates for our scientists – that they are more-or-less happy with – and avoiding stereotypes and cliches. It is not immediately apparent that the Metahuman interface sets out to avoid this,...

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VMI Blog V: A Metahuman Experiment

Part of the brief we developed for our Virtual Macquarie Island project involves the deployment of in-world avatars of the scientists we interviewed. We’ve been very fortunate to interview nine specialists with many decades of on-island experience between them, covering a wide range of disciplines. What is striking about the...

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No New Messages

An old iPhone recording (2016) of a scam telephone call, using a synthesized voice, recorded on an old answering machine (2000) that uses an even older synthetic voice, meets NVIDIA’s Audio2Face (2021) – ‘an AI-powered application that generates expressive facial animation from just an audio source.’ A conjunction both sinister...

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Virtual South Georgia

What started off as a little zero-budget technical experiment in my spare time inadvertently turned into a bit of an epic. Anyway, I started getting my head around some technical things I wanted to figure out, so it’s all good. Hope you enjoy it. If there are mistakes regarding place...