A Great Adventure Begins
Well, the great adventure has begun – after a long and frustrating series of delayed and rescheduled flights from Perth W.A. to Queenstown N.Z. (thanks Qantas), with a huge amount of gear – I’ve...
visualisation, inventiones
Well, the great adventure has begun – after a long and frustrating series of delayed and rescheduled flights from Perth W.A. to Queenstown N.Z. (thanks Qantas), with a huge amount of gear – I’ve...
Olimpia (2024) ‘Olimpia’ is a short film inspired by E.T.A. Hoffmann’s celebrated short-story ‘Der Sandmann’ (c.1816-17) – re-imagined from the point of view of Olimpia, the automaton that becomes the love-object of the protagonist....
Visualization showing seismic survey stations across East Antarctica (2020) and inversion profiles of BEDMAP, Crust and LAB datasets. Produced for the Antarctic Gateway Partnership. Visualization by Peter Morse, Tobias Stål and Anya Reading University...
Playable Earth :: ANAT Bespoke Disrupting the status quo of Earth Observation Visualisation through immersion and interaction. Playable Earth is an ANAT Bespoke Residency in partnership with Swinburne University. The project aims to explore novel ways...
What started off as a little zero-budget technical experiment in my spare time inadvertently turned into a bit of an epic. Anyway, I started getting my head around some technical things I wanted to...
This is the author resource for my PhD thesis (2021): Interactive Visualization for Data Inference in the Geosciences. The full PDF is available here: DOI: 10.13140/RG.2.2.24579.63523 Publication Repository: http://ecite.utas.edu.au/rmdb/ecite/q/ecite_view_author/25587 Software Repository: https://zenodo.org/record/3264037 Github: https://github.com/pemorse/data-visualization-tools Links...
Produced by Peter Morse and Paul Bourke DARK is a fulldome movie that explains and explores the nature of Dark Matter, the missing 80% of the mass of the Universe. The Story The search...
In the late 1970’s, when I was still a kid, I really got into making Super 8 movies – and learning all about stop-motion animation and special-effects (well, in-camera ones!) My Dad borrowed various...
Visualization of a 2000-year-old Egyptian Mummy – Peter Morse & Paul Bourke We first started working upon the idea of visualizing one of the Egyptian Mummies from the Museum of Old and New Art...
A couple of experiments as I figure out how to get SCARI working. Basically, this involved getting the brilliant Kinect Unity3D OpenNI wrapper demo by Amir working on my Mac Pro. It was very...
During the 2009-10 Expedition I shot a series of vlogs capturing some of the main events of the season – admixed with some light polar humour. The vlog was commissioned and sponsored by Telstra...
A short overview of work-in-progress visualising the GEBCO dataset (General Bathymetric Chart of the Oceans) The visualisation involved developing a derived dataset from GEBCO in reference to WGS’84, where we have effectively ‘removed’ the...
SplatPrep Studio addresses a persistent challenge in 3D reconstruction workflows: efficiently generating comprehensive multi-view datasets. The application transforms 360°/180º equirectangular mono or stereo video or high-resolution equirectangular panoramas into perspective camera views suitable for...
I’ve been working on something that started with a practical problem: I have access to several AI models – Claude Pro, Gemini Pro, and GitHub Copilot – and wanted to move conversations between them...
A comprehensive guide for Linux novices to set up SwarmUI with NVIDIA RTX 5060 Ti on Ubuntu 24.04. It assumes you are comfortable with using command-line input and have a reasonable degree of computer...
With the ongoing improvement in AI and machine learning models, as well as adaptive, programmable workflows in environments like Python/Jupyter, ComfyUI, Blender and Unreal Engine, it is a productive time to look at new...
A slowly accumulating record of some presentations I have given. April 2024 : eM+ EPFL, Switzerland W9 Keynote by Dr Peter Morse CDS24 April 2024 eM+ Lecture for DH404 Cultural Data Sculpting. Laboratory for...
These mountains have always been a special place for me – one of my existential places in the world. They’re not especially high, nor extensive, but they are ancient and, as far as I...
This page will host my experiments with Gaussian-splatting pipelines. I finally found some time to get round to setting up the environment – pretty straight-forward stuff – and a lot of emergent integrations that...
You can visit Planet Plop here. It’s just a sketch at this stage and will evolve over time. Music and songs are created in collaboration with my friend Glenn Rogers. From my perspective, I’m...
It’s exciting times for working with Large Language models for computer programming – especially for generalists like me who work across a range of platforms, languages and task-spaces that are often not very conversant...
As a matter of curiosity (as a visualisation scientist) I’ve been a bit disappointed by what has been publicly presented. So here’s a bunch of impartial satellite data about the city, with building envelopes...
‘Ge-ode’ :: MRT Core Library Public Artwork Concept ‘Ge-ode’ will be a an interactive projection installation, displaying a series of aesthetic data-visualizations inspired by Tasmania’s rocks, minerals, geology and geophysics. The title is a...
Ghost Halls is an experimental dream-horror movie by Peter Morse (Vision+Text) and Glenn Rogers (Music), using a combination of AI systems (Stable Diffusion, GPT-3, Replica Studio, Audio2Face), Unreal Engine and digital composition. This is...
A test render of a 360-degree day-night cycle at the VMI Macquarie Island Main Research Station.