Category: Art

Extended portfolio: www.petermorse.net

Promotional image for Planet Plop 0

Planet Plop

You can visit Planet Plop here. It’s just a sketch at this stage and will evolve over time. Music and songs are created in collaboration with my friend Glenn Rogers. From my perspective, I’m using it to explore and develop an emergent array of AI tools and techniques that can...

0

Playable Earth: ANAT Bespoke Residency

Playable Earth :: ANAT Bespoke Disrupting the status quo of Earth Observation Visualisation through immersion and interaction. Playable Earth is an ANAT Bespoke Residency in partnership with Swinburne University. The project aims to explore novel ways of visualising and interacting with satellite-originated Earth observation data and analytics using modern game development environments....

0

Ghost Halls

Ghost Halls is an experimental dream-horror movie by Peter Morse (Vision+Text) and Glenn Rogers (Music), using a combination of AI systems (Stable Diffusion, GPT-3, Replica Studio, Audio2Face), Unreal Engine and digital composition. This is a first-step experiment in developing an approach/workflow to explore a kind of Lovecraftian/Borgesian horror exploring AI-generated...

0

VMI Blog IX: Weather & Penguins!

A quick demo on work-in-progress on VMI, demonstrating progress on weather simulations and few other features. I’m using the fantastic UDS rather than the inbuilt UE volumetrics and particle systems, as this provides an off-the-shelf weather solution with a ton of customizable features via blueprints. This is working in conjunction...

0

VMI Blog VIII: Voices in the Digital Twin

A night-time flight around Macquarie Island, reflecting both technical progress, technical issues, and a composite narrative of scientists who have worked there – an initial experiment in Digital Twin story-telling.Plus: demonstration of 3rd-person VR actor and satellite-derived inflow of vegetation mapping.

2

VMI Blog VII: Animals and Environment

We’re making good progress on environmental visualization and placing animals in our VMI simulation. Gina Moore and I have been working closely together and have moved a huge amount of our workflow into Houdini and Houdini Engine, as this offers so many advantages over using inbuilt UE tools – especially...

0

VMI Blog VI: Metahumans Lighting Preview

One of the challenges of creating ‘beliveable’ Metahumans for VMI has been striking a fine balance between creating CG surrogates for our scientists – that they are more-or-less happy with – and avoiding stereotypes and cliches. It is not immediately apparent that the Metahuman interface sets out to avoid this,...