Category: Research

research

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Exploratory volumetric deep Earth visualization by 2.5D interactive compositing

Abstract:In this contribution we consider the visualization of global, deep Earth volume datasets for display and researcher interaction. While the algorithms and data analysis techniques that produce such volumetric results have become more sophisticated, the manner of visualizing these findings can be improved. We address the challenge of making an...

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SCAR 2020 Presentation: Game Engines, Photogrammetry & Deep Learning For Antarctic Heritage Visualization

Peter Morse 1,3, Tobias Stål 1,3, Anya Reading 2,3 1 School of Natural Sciences (Earth), University of Tasmania, Hobart, Australia2 Institute for Marine and Antarctic Studies, University of Tasmania, Hobart, Australia3 School of Natural Sciences (Mathematics and Physics), University of Tasmania, Hobart, Australia Presented at SCAR 2020 Conference Session 36 “Antarctic Heritage” Programme27th July 2020: 9:30 –...

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Hemispheres of the Mind

‘Hemispheres of the Mind‘ is an immersive fulldome experience exploring cutting-edge computational imaging and simulation of brain structure and activity. A collaboration between Cyrille Favreau (Blue Brain Project EPFL), Sarah Kenderdine (eM+ EPFL) and Peter Morse for ArtLab Infinity Room II 2019, celebrating 50 years of EPFL. “On the occasion...

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mawsonshuts.com virtual tour

An interactive panoramic tour of Mawson’s Huts is now live at mawsonshuts.com. This is an immersive narrative documentary work created through my consultancy Chthonic, augmenting the important work of the Mawson’s Huts Foundation. The VR tour runs on any device supporting modern web standards (e.g. desktop browsers, mobile devices) and...

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Immersive Analytics, Colour and Geoscience Visualisation

Over the last few months, I’ve been wrapping up my part-time second PhD, looking forward to new challenges. The research has focussed on interactive data visualisation and immersive analytics, principally developing a suite of software tools for visualisation and analysis of geoscientific data. They’re pretty much ‘discipline agnostic’ and could...

Hurley - Bage - Mawson, 3D Reconstruction 0

AAE: Digital Ghosts Project

The AAE Digital Ghosts project develops and implements novel techniques in Deep Learning (DL) in application to Antarctic Cultural Heritage. Recent developments in DL facilitate the automated colourisation and extraction (or recreation) of three-dimensional data from black and white source photographs. In concert with conventional 3D-modelling and animation techniques, these reveal...

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Deep Learning for Heritage Visualisation

Deep Learning can be employed in a variety of cultural heritage visualisation and reconstruction tasks. It is part of a family of machine learning approaches based upon the idea of ‘learning’ data representations through kernel-based algorithms that encode high dimensional abstractions in ‘deep’ or embedded artificial neural networks (ANNs). There...

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Antarctic 360º Video, VR, Panoramas and Photogrammetry

With recent developments in 360º video and VR, it is now possible for me to revisit a variety of material I’ve accumulated over the last 20 years of Antarctic-related visualisation research: these range from work I have done with Frank Hurley’s stereoscopic glass plates (which I commenced in 1999 –...

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DomeLab

  Pre-Viz of the ARC-funded DomeLab 4k fulldome installation at the Michael Crouch Innovation Centre, University of New South Wales, Sydney, Australia. Around 2015-6 I worked as a Post-Doctoral Research Fellow at NIEA (UNSW) to set up DomeLab with Professor Sarah Kenderdine (now Director of M+, EPFL.) I was involved from...