Category: Research

research

0

Gaussian-splatting Experiments

This page will host my experiments with Gaussian-splatting pipelines. I finally found some time to get round to setting up the environment – pretty straight-forward stuff – and a lot of emergent integrations that are worth exploring. H.M.S. Endurance My first test is based on the H.M.S. Endurance NeRF work...

Promotional image for Planet Plop 0

Planet Plop

You can visit Planet Plop here. It’s just a sketch at this stage and will evolve over time. Music and songs are created in collaboration with my friend Glenn Rogers. From my perspective, I’m using it to explore and develop an emergent array of AI tools and techniques that can...

quilted paper decoupage abstracted close up of wire mesh distorted AI ambiguous gender face of CodeLLama a large language model as an electric hologram against a black background gold and silver leaf 0

Unreal Engine, Code Llama + LoRA

It’s exciting times for working with Large Language models for computer programming – especially for generalists like me who work across a range of platforms, languages and task-spaces that are often not very conversant with each other. Plus I am a ‘lazy’ self-taught programmer – there is far too much...

0

East Antarctica: Geophysical Visualization

Visualization showing seismic survey stations across East Antarctica (2020) and inversion profiles of BEDMAP, Crust and LAB datasets. Produced for the Antarctic Gateway Partnership. Visualization by Peter Morse, Tobias Stål and Anya Reading University of Tasmania 2020. More work-in-progress in future updates.

0

Playable Earth: ANAT Bespoke Residency

Playable Earth :: ANAT Bespoke Disrupting the status quo of Earth Observation Visualisation through immersion and interaction. Playable Earth is an ANAT Bespoke Residency in partnership with Swinburne University. The project aims to explore novel ways of visualising and interacting with satellite-originated Earth observation data and analytics using modern game development environments....

0

VMI 2.0

Virtual Macquarie Island v2.0 . Version 2.0 presents a massive leap-forward upon v1.0 on display at the Tasmanian Museum and Art Gallery (TMAG) since 2021. The project received Visions of Australia funding to develop the project from a simple demonstrator to a sophisticated prototype suitable for permanent and travelling exhibition....

0

VMI Blog IX: Weather & Penguins!

A quick demo on work-in-progress on VMI, demonstrating progress on weather simulations and few other features. I’m using the fantastic UDS rather than the inbuilt UE volumetrics and particle systems, as this provides an off-the-shelf weather solution with a ton of customizable features via blueprints. This is working in conjunction...

0

GPlates Visualizations

GPlates is ‘a plate tectonics program..(used to)..manipulate reconstructions of geological and paleogeographic features through geological time.’ I’ve looked at (and used) GPlates on and off over the years – it’s definitely the kind of software you need to spend some time getting your head around, as it is deep and...

0

VMI Blog VIII: Voices in the Digital Twin

A night-time flight around Macquarie Island, reflecting both technical progress, technical issues, and a composite narrative of scientists who have worked there – an initial experiment in Digital Twin story-telling.Plus: demonstration of 3rd-person VR actor and satellite-derived inflow of vegetation mapping.

2

VMI Blog VII: Animals and Environment

We’re making good progress on environmental visualization and placing animals in our VMI simulation. Gina Moore and I have been working closely together and have moved a huge amount of our workflow into Houdini and Houdini Engine, as this offers so many advantages over using inbuilt UE tools – especially...