A Great Adventure Begins
Well, the great adventure has begun – after a long and frustrating series of delayed and rescheduled flights from Perth W.A. to Queenstown N.Z. (thanks Qantas), with a huge amount of gear – I’ve...
visualisation, inventiones
Visualisation
Well, the great adventure has begun – after a long and frustrating series of delayed and rescheduled flights from Perth W.A. to Queenstown N.Z. (thanks Qantas), with a huge amount of gear – I’ve...
SplatPrep Studio addresses a persistent challenge in 3D reconstruction workflows: efficiently generating comprehensive multi-view datasets. The application transforms 360°/180º equirectangular mono or stereo video or high-resolution equirectangular panoramas into perspective camera views suitable for...
Olimpia (2024) ‘Olimpia’ is a short film inspired by E.T.A. Hoffmann’s celebrated short-story ‘Der Sandmann’ (c.1816-17) – re-imagined from the point of view of Olimpia, the automaton that becomes the love-object of the protagonist....
With the ongoing improvement in AI and machine learning models, as well as adaptive, programmable workflows in environments like Python/Jupyter, ComfyUI, Blender and Unreal Engine, it is a productive time to look at new...
These mountains have always been a special place for me – one of my existential places in the world. They’re not especially high, nor extensive, but they are ancient and, as far as I...
This page will host my experiments with Gaussian-splatting pipelines. I finally found some time to get round to setting up the environment – pretty straight-forward stuff – and a lot of emergent integrations that...
You can visit Planet Plop here. It’s just a sketch at this stage and will evolve over time. Music and songs are created in collaboration with my friend Glenn Rogers. From my perspective, I’m...
It’s exciting times for working with Large Language models for computer programming – especially for generalists like me who work across a range of platforms, languages and task-spaces that are often not very conversant...
Visualization showing seismic survey stations across East Antarctica (2020) and inversion profiles of BEDMAP, Crust and LAB datasets. Produced for the Antarctic Gateway Partnership. Visualization by Peter Morse, Tobias Stål and Anya Reading University...
Playable Earth :: ANAT Bespoke Disrupting the status quo of Earth Observation Visualisation through immersion and interaction. Playable Earth is an ANAT Bespoke Residency in partnership with Swinburne University. The project aims to explore novel ways...
Ghost Halls is an experimental dream-horror movie by Peter Morse (Vision+Text) and Glenn Rogers (Music), using a combination of AI systems (Stable Diffusion, GPT-3, Replica Studio, Audio2Face), Unreal Engine and digital composition. This is...
A test render of a 360-degree day-night cycle at the VMI Macquarie Island Main Research Station.
The release of NVIDIA’s Instant NeRF is a fantastic opportunity to explore the technology’s applications for cultural heritage visualization. There is, of course, a lot of hype about it and its utility for ‘ushering...
A quick demo on work-in-progress on VMI, demonstrating progress on weather simulations and few other features. I’m using the fantastic UDS rather than the inbuilt UE volumetrics and particle systems, as this provides an...
GPlates is ‘a plate tectonics program..(used to)..manipulate reconstructions of geological and paleogeographic features through geological time.’ I’ve looked at (and used) GPlates on and off over the years – it’s definitely the kind of...
A night-time flight around Macquarie Island, reflecting both technical progress, technical issues, and a composite narrative of scientists who have worked there – an initial experiment in Digital Twin story-telling.Plus: demonstration of 3rd-person VR...
We’re making good progress on environmental visualization and placing animals in our VMI simulation. Gina Moore and I have been working closely together and have moved a huge amount of our workflow into Houdini...
One of the challenges of creating ‘beliveable’ Metahumans for VMI has been striking a fine balance between creating CG surrogates for our scientists – that they are more-or-less happy with – and avoiding stereotypes...
Part of the brief we developed for our Virtual Macquarie Island project involves the deployment of in-world avatars of the scientists we interviewed. We’ve been very fortunate to interview nine specialists with many decades...