Author: Peter Morse

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Exploratory volumetric deep Earth visualization by 2.5D interactive compositing

Abstract:In this contribution we consider the visualization of global, deep Earth volume datasets for display and researcher interaction. While the algorithms and data analysis techniques that produce such volumetric results have become more sophisticated, the manner of visualizing these findings can be improved. We address the challenge of making an...

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Virtual Macquarie Island

A brief preview of a project I’ve been working on in my spare time for a few years, on and off – a high-resolution simulation of Macquarie Island. It’s finally coming to life in Unreal Engine. This is a very rough first (well, 12th+) – draft, where I’m getting to...

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SCAR 2020 Presentation: Game Engines, Photogrammetry & Deep Learning For Antarctic Heritage Visualization

Peter Morse 1,3, Tobias Stål 1,3, Anya Reading 2,3 1 School of Natural Sciences (Earth), University of Tasmania, Hobart, Australia2 Institute for Marine and Antarctic Studies, University of Tasmania, Hobart, Australia3 School of Natural Sciences (Mathematics and Physics), University of Tasmania, Hobart, Australia Presented at SCAR 2020 Conference Session 36 “Antarctic Heritage” Programme27th July 2020: 9:30 –...

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Western Australia from Space

The brand new $396-million-dollar New Museum for Western Australia, opening in 2020, approached me for a visualisation of Western Australia from space, having seen a fulldome sequence from my 4k planetarium movie, Dark. They needed something high-resolution and not too expensive. And not just a screenshot from Google/Bing/etc Earth –...

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Hemispheres of the Mind

‘Hemispheres of the Mind‘ is an immersive fulldome experience exploring cutting-edge computational imaging and simulation of brain structure and activity. A collaboration between Cyrille Favreau (Blue Brain Project EPFL), Sarah Kenderdine (eM+ EPFL) and Peter Morse for ArtLab Infinity Room II 2019, celebrating 50 years of EPFL. “On the occasion...

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Deep Ruin: Climate Disasters in Imaginary Lands

Australia Council practice-based research + creative development support material. The themes I explore in this creative development + practice-led research proposal develop long-term artistic preoccupations I have with landscape, romanticism and data-driven art. In several interesting and important ways these themes merge in the fields of artificial intelligence and human-machine...

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Blizzard Redux

Blizzard Redux is a renewal of a work I made in 2007, exploring the stereoscopic photographic record of the 1911-14 Australasian Antarctic Expedition. It’s now on permanent exhibit at TMAG in beautiful full-colour polarised 3D stereo – look for the special theatrette in the Antarctic exhibition. I’ve re-invigorated the work...

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mawsonshuts.com virtual tour

An interactive panoramic tour of Mawson’s Huts is now live at mawsonshuts.com. This is an immersive narrative documentary work created through my consultancy Chthonic, augmenting the important work of the Mawson’s Huts Foundation. The VR tour runs on any device supporting modern web standards (e.g. desktop browsers, mobile devices) and...

Liminal Redux (2019) 0

Liminal Redux

Liminal was an operatic song-cycle I conceived, wrote and created between 1996-1999, in collaboration with my friend, the composer Glenn Rogers. I had always intended it for the big screen, as a kind of follow-on for our earlier collaboration, The Horla, which was shot on 35mm film. However, the mid-1990’s...