Category: Projects

projects

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Exploratory volumetric deep Earth visualization by 2.5D interactive compositing

Abstract:In this contribution we consider the visualization of global, deep Earth volume datasets for display and researcher interaction. While the algorithms and data analysis techniques that produce such volumetric results have become more sophisticated, the manner of visualizing these findings can be improved. We address the challenge of making an...

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Virtual Macquarie Island

A brief preview of a project I’ve been working on in my spare time for a few years, on and off – a high-resolution simulation of Macquarie Island. It’s finally coming to life in Unreal Engine. This is a very rough first (well, 12th+) – draft, where I’m getting to...

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Deep Ruin: Climate Disasters in Imaginary Lands

Australia Council practice-based research + creative development support material. The themes I explore in this creative development + practice-led research proposal develop long-term artistic preoccupations I have with landscape, romanticism and data-driven art. In several interesting and important ways these themes merge in the fields of artificial intelligence and human-machine...

Hurley - Bage - Mawson, 3D Reconstruction 0

AAE: Digital Ghosts Project

The AAE Digital Ghosts project develops and implements novel techniques in Deep Learning (DL) in application to Antarctic Cultural Heritage. Recent developments in DL facilitate the automated colourisation and extraction (or recreation) of three-dimensional data from black and white source photographs. In concert with conventional 3D-modelling and animation techniques, these reveal...

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Deep Learning for Heritage Visualisation

Deep Learning can be employed in a variety of cultural heritage visualisation and reconstruction tasks. It is part of a family of machine learning approaches based upon the idea of ‘learning’ data representations through kernel-based algorithms that encode high dimensional abstractions in ‘deep’ or embedded artificial neural networks (ANNs). There...

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Mawson’s Huts VR on the EPICylinder

This image shows a portion of a 120 million pixel stereoscopic render of the photogrammetrically-reconstructed interior of Mawson’s Huts, displayed upon the EPICentre EPICylinder at UNSW. As far as I am aware, this is currently (2018) the highest resolution stereoscopic immersive display system in the world – right here in...

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Frank Hurley Super-Resolution Project

An inadvertent panorama taken by Frank Hurley, during the 1911-14 Australasian Antarctic Expedition. This panorama was derived from a low-resolution scan of a panning camera shot, taken by Hurley in 1911-12. It was image processed using machine learning super-resolution techniques and stitched together to create a panoramic image. Deep Learning...

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Mawson’s Huts VR Project

360º Stereoscopic Views of Mawson’s Huts (photogrammetric + 3D model reconstructions). Note: currently VR view mode on iOS/Android may not work, due to gyro access and software issues. Desktop viewing functions as expected. I will push updates as and when available. These are a few work-in-progress renders of scenes from...

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Behind the Technology: Creating the Dome

  In this public lecture Peter Morse discusses the technology and work behind creating the two “Travelling Kungkarangkalpa” fulldome movies for the DomeLab 6-metre digital dome, as part of the ‘Songlines: Tracking the Seven Sisters’ exhibition at the National Museum of Australia, Sept 2017 – Feb 2018.

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Henbury Meteorite Craters: Panoramic Astrophotography

Henbury Crater 360º panorama – click and drag to look around On a recent trip to the Northern Territory (shooting fulldome timelapse astrophotography for a client) I took a little detour to the Henbury Meteorites Craters.  We had been told there was something that may be of interest there (I have to confess...