Category: Deep Learning

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Koikyennuruff (Stirling Ranges)

These mountains have always been a special place for me – one of my existential places in the world. They’re not especially high, nor extensive, but they are ancient and, as far as I know, poorly understood from a geological perspective. Something to investigate. They emerge abruptly, mysteriously, from the...

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Planet Plop

You can visit Planet Plop here. It’s just a sketch at this stage and will evolve over time. Music and songs are created in collaboration with my friend Glenn Rogers. From my perspective, I’m using it to explore and develop an emergent array of AI tools and techniques that can...

quilted paper decoupage abstracted close up of wire mesh distorted AI ambiguous gender face of CodeLLama a large language model as an electric hologram against a black background gold and silver leaf 0

Unreal Engine, Code Llama + LoRA

It’s exciting times for working with Large Language models for computer programming – especially for generalists like me who work across a range of platforms, languages and task-spaces that are often not very conversant with each other. Plus I am a ‘lazy’ self-taught programmer – there is far too much...

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Playable Earth: ANAT Bespoke Residency

Playable Earth :: ANAT Bespoke Disrupting the status quo of Earth Observation Visualisation through immersion and interaction. Playable Earth is an ANAT Bespoke Residency in partnership with Swinburne University. The project aims to explore novel ways of visualising and interacting with satellite-originated Earth observation data and analytics using modern game development environments....

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NeRF Visualization for Cultural Heritage

The release of NVIDIA’s Instant NeRF is a fantastic opportunity to explore the technology’s applications for cultural heritage visualization. There is, of course, a lot of hype about it and its utility for ‘ushering in the metaverse’ – I would take this with several large grains of salt, as the...

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No New Messages

An old iPhone recording (2016) of a scam telephone call, using a synthesized voice, recorded on an old answering machine (2000) that uses an even older synthetic voice, meets NVIDIA’s Audio2Face (2021) – ‘an AI-powered application that generates expressive facial animation from just an audio source.’ A conjunction both sinister...

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Ghosts of Antarctica

Ghosts of Antarctica 2021UHD 4k , Stereo. Duration: 8:10 Synopsis Ghosts of Antarctica is a reflective short film that brings new life and emotion to the faces of Australian Antarctic scientists and explorers of the Heroic Era in the early Twentieth century. An homage to the remarkable work of pioneering...

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Visualising & Modelling Trees

Tasmania has some of the largest trees in the world – giants that can be thousands of years old, growing in its not-so-remote temperate rainforests. This is an experiment in making a reasonably accurate photogrammetric model of a very large Eucalyptus Regnans – sadly killed by the devastating bushfires around...

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Deep Ruin: Climate Disasters in Imaginary Lands

Australia Council practice-based research + creative development support material. The themes I explore in this creative development + practice-led research proposal develop long-term artistic preoccupations I have with landscape, romanticism and data-driven art. In several interesting and important ways these themes merge in the fields of artificial intelligence and human-machine...

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Blizzard Redux

Blizzard Redux is a renewal of a work I made in 2007, exploring the stereoscopic photographic record of the 1911-14 Australasian Antarctic Expedition. It’s now on permanent exhibit at TMAG in beautiful full-colour polarised 3D stereo – look for the special theatrette in the Antarctic exhibition. I’ve re-invigorated the work...