Category: Visualisation

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GPlates Visualizations

GPlates is ‘a plate tectonics program..(used to)..manipulate reconstructions of geological and paleogeographic features through geological time.’ I’ve looked at (and used) GPlates on and off over the years – it’s definitely the kind of software you need to spend some time getting your head around, as it is deep and...

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VMI Blog VIII: Voices in the Digital Twin

A night-time flight around Macquarie Island, reflecting both technical progress, technical issues, and a composite narrative of scientists who have worked there – an initial experiment in Digital Twin story-telling.Plus: demonstration of 3rd-person VR actor and satellite-derived inflow of vegetation mapping.

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VMI Blog VII: Animals and Environment

We’re making good progress on environmental visualization and placing animals in our VMI simulation. Gina Moore and I have been working closely together and have moved a huge amount of our workflow into Houdini and Houdini Engine, as this offers so many advantages over using inbuilt UE tools – especially...

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VMI Blog VI: Metahumans Lighting Preview

One of the challenges of creating ‘beliveable’ Metahumans for VMI has been striking a fine balance between creating CG surrogates for our scientists – that they are more-or-less happy with – and avoiding stereotypes and cliches. It is not immediately apparent that the Metahuman interface sets out to avoid this,...

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VMI Blog V: A Metahuman Experiment

Part of the brief we developed for our Virtual Macquarie Island project involves the deployment of in-world avatars of the scientists we interviewed. We’ve been very fortunate to interview nine specialists with many decades of on-island experience between them, covering a wide range of disciplines. What is striking about the...

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VMI Blog IV

A brief 9-minute overview of work-in-progress on Virtual Macquarie Island for the VMI Project. The movie covers the development of the environment and terrain model, ocean workflow and initial development tests in endemic fauna visualization – the Southern Elephant Seal and Wandering Albatross. Lots more in the pipeline! November 2021...

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360 Blog – Experiments

Some experiments in mono & stereoscopic 360 renders for VR. The youtube video is a test of panoramic rendering from Unreal Engine 4.26 using Cesium for Unreal. There are technical problems with panoramic rendering, LOD and tile loading that I am investigating – but its a good start.

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No New Messages

An old iPhone recording (2016) of a scam telephone call, using a synthesized voice, recorded on an old answering machine (2000) that uses an even older synthetic voice, meets NVIDIA’s Audio2Face (2021) – ‘an AI-powered application that generates expressive facial animation from just an audio source.’ A conjunction both sinister...

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VMI Blog II

As mentioned in the previous blog post, I’m exploring the excellent WaterLine water system, which is enabling me to ~finally~ get some decent results with shorelines – something that is clearly a subject of active development in computer graphics, as the physics are so complicated and hard to simulate from...

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VMI Blog

As I am now producing dozens and dozens of test renders I thought it would be instructive to post a few in this blog in order to keep track of progress and make some technical observations. These are ~not~ finished renders – simply work-in-progress. The first (silent) video here is...