peter morse :: studio

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Gaussian-splatting Experiments

This page will host my experiments with Gaussian-splatting pipelines. I finally found some time to get round to setting up the environment – pretty straight-forward stuff – and a lot of emergent integrations that are worth exploring. H.M.S. Endurance My first test is based on the H.M.S. Endurance NeRF work...

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Planet Plop

You can visit Planet Plop here. It’s just a sketch at this stage and will evolve over time. Music and songs are created in collaboration with my friend Glenn Rogers. From my perspective, I’m using it to explore and develop an emergent array of AI tools and techniques that can...

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Unreal Engine, Code Llama + LoRA

It’s exciting times for working with Large Language models for computer programming – especially for generalists like me who work across a range of platforms, languages and task-spaces that are often not very conversant with each other. Plus I am a ‘lazy’ self-taught programmer – there is far too much...

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East Antarctica: Geophysical Visualization

Visualization showing seismic survey stations across East Antarctica (2020) and inversion profiles of BEDMAP, Crust and LAB datasets. Produced for the Antarctic Gateway Partnership. Visualization by Peter Morse, Tobias Stål and Anya Reading University of Tasmania 2020. More work-in-progress in future updates.

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Future Hobarts

As a matter of curiosity (as a visualisation scientist) I’ve been a bit disappointed by what has been publicly presented. So here’s a bunch of impartial satellite data about the city, with building envelopes added. From this it is relatively trivial to model indicative crowds and traffic requirements, as we...

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Playable Earth: ANAT Bespoke Residency

Playable Earth :: ANAT Bespoke Disrupting the status quo of Earth Observation Visualisation through immersion and interaction. Playable Earth is an ANAT Bespoke Residency in partnership with Swinburne University. The project aims to explore novel ways of visualising and interacting with satellite-originated Earth observation data and analytics using modern game development environments....

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VMI 2.0

Virtual Macquarie Island v2.0 . Version 2.0 presents a massive leap-forward upon v1.0 on display at the Tasmanian Museum and Art Gallery (TMAG) since 2021. The project received Visions of Australia funding to develop the project from a simple demonstrator to a sophisticated prototype suitable for permanent and travelling exhibition....

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Ghost Halls

Ghost Halls is an experimental dream-horror movie by Peter Morse (Vision+Text) and Glenn Rogers (Music), using a combination of AI systems (Stable Diffusion, GPT-3, Replica Studio, Audio2Face), Unreal Engine and digital composition. This is a first-step experiment in developing an approach/workflow to explore a kind of Lovecraftian/Borgesian horror exploring AI-generated...

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NeRF Visualization for Cultural Heritage

The release of NVIDIA’s Instant NeRF is a fantastic opportunity to explore the technology’s applications for cultural heritage visualization. There is, of course, a lot of hype about it and its utility for ‘ushering in the metaverse’ – I would take this with several large grains of salt, as the...

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VMI Blog IX: Weather & Penguins!

A quick demo on work-in-progress on VMI, demonstrating progress on weather simulations and few other features. I’m using the fantastic UDS rather than the inbuilt UE volumetrics and particle systems, as this provides an off-the-shelf weather solution with a ton of customizable features via blueprints. This is working in conjunction...

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GPlates Visualizations

GPlates is ‘a plate tectonics program..(used to)..manipulate reconstructions of geological and paleogeographic features through geological time.’ I’ve looked at (and used) GPlates on and off over the years – it’s definitely the kind of software you need to spend some time getting your head around, as it is deep and...

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VMI Blog VIII: Voices in the Digital Twin

A night-time flight around Macquarie Island, reflecting both technical progress, technical issues, and a composite narrative of scientists who have worked there – an initial experiment in Digital Twin story-telling.Plus: demonstration of 3rd-person VR actor and satellite-derived inflow of vegetation mapping.

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VMI Blog VII: Animals and Environment

We’re making good progress on environmental visualization and placing animals in our VMI simulation. Gina Moore and I have been working closely together and have moved a huge amount of our workflow into Houdini and Houdini Engine, as this offers so many advantages over using inbuilt UE tools – especially...

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VMI Blog VI: Metahumans Lighting Preview

One of the challenges of creating ‘beliveable’ Metahumans for VMI has been striking a fine balance between creating CG surrogates for our scientists – that they are more-or-less happy with – and avoiding stereotypes and cliches. It is not immediately apparent that the Metahuman interface sets out to avoid this,...

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VMI Blog V: A Metahuman Experiment

Part of the brief we developed for our Virtual Macquarie Island project involves the deployment of in-world avatars of the scientists we interviewed. We’ve been very fortunate to interview nine specialists with many decades of on-island experience between them, covering a wide range of disciplines. What is striking about the...

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VMI Blog IV

A brief 9-minute overview of work-in-progress on Virtual Macquarie Island for the VMI Project. The movie covers the development of the environment and terrain model, ocean workflow and initial development tests in endemic fauna visualization – the Southern Elephant Seal and Wandering Albatross. Lots more in the pipeline! November 2021...

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No New Messages

An old iPhone recording (2016) of a scam telephone call, using a synthesized voice, recorded on an old answering machine (2000) that uses an even older synthetic voice, meets NVIDIA’s Audio2Face (2021) – ‘an AI-powered application that generates expressive facial animation from just an audio source.’ A conjunction both sinister...

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Experiments with Unreal Engine 5

As I progress with testing the new capabilities – and limitations – of UE5, I’ll post them here. The main objective is to work out an effective workflow using new features such as Lumen and Nanite. The first renders are done on an RTX 2070, but later I’ll move to...

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Virtual South Georgia

What started off as a little zero-budget technical experiment in my spare time inadvertently turned into a bit of an epic. Anyway, I started getting my head around some technical things I wanted to figure out, so it’s all good. Hope you enjoy it. If there are mistakes regarding place...

Visions of Australia: VMI

Synopsis Virtual Macquarie Island (VMI 1.0), is a prototype digital exhibit created in collaboration with TMAG and the Australian Antarctic Program. It is currently on exhibit at TMAG’s Islands to Ice Antarctica gallery. VMI 2.0 will develop a digital touring exhibition, including collaboration with Australian scientific organisations and South Australian,...

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Interactive Visualization for Data Inference in the Geosciences

This is the author resource for my PhD thesis (2021): Interactive Visualization for Data Inference in the Geosciences. The full PDF is available here: DOI: 10.13140/RG.2.2.24579.63523 Publication Repository: http://ecite.utas.edu.au/rmdb/ecite/q/ecite_view_author/25587 Software Repository: https://zenodo.org/record/3264037 Github: https://github.com/pemorse/data-visualization-tools Links to published papers for individual chapters are provided below. Degree Doctor of Philosophy, Discipline of Earth...

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Ghosts of Antarctica

Ghosts of Antarctica 2021UHD 4k , Stereo. Duration: 8:10 Synopsis Ghosts of Antarctica is a reflective short film that brings new life and emotion to the faces of Australian Antarctic scientists and explorers of the Heroic Era in the early Twentieth century. An homage to the remarkable work of pioneering...

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Of Ancient Design

An undiscovered island. An ancient wreck. It is July 1810. The brig Perseverance is upon the high seas, the wild Southern Ocean. Ship’s Captain Frederick Hasselborough is searching for new sealing grounds, with a crew of 25 men. On this gloomy, squally day, Hasselborough is certain he is the first...

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Exploratory volumetric deep Earth visualization by 2.5D interactive compositing

Abstract:In this contribution we consider the visualization of global, deep Earth volume datasets for display and researcher interaction. While the algorithms and data analysis techniques that produce such volumetric results have become more sophisticated, the manner of visualizing these findings can be improved. We address the challenge of making an...

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Virtual Macquarie Island

UPDATE: VMI has been awarded Commonwealth development funding through the Visions of Australia program. The Minister’s media release is here. Project details can be found here: https://www.petermorse.com.au/2021/06/visions-of-australia-vmi/ This is brief preview (v0.1) of a project I’ve been working on in my spare time, on and off – a high-resolution simulation...

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Visualising & Modelling Trees

Tasmania has some of the largest trees in the world – giants that can be thousands of years old, growing in its not-so-remote temperate rainforests. This is an experiment in making a reasonably accurate photogrammetric model of a very large Eucalyptus Regnans – sadly killed by the devastating bushfires around...

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SCAR 2020 Presentation: Game Engines, Photogrammetry & Deep Learning For Antarctic Heritage Visualization

Peter Morse 1,3, Tobias Stål 1,3, Anya Reading 2,3 1 School of Natural Sciences (Earth), University of Tasmania, Hobart, Australia2 Institute for Marine and Antarctic Studies, University of Tasmania, Hobart, Australia3 School of Natural Sciences (Mathematics and Physics), University of Tasmania, Hobart, Australia Presented at SCAR 2020 Conference Session 36 “Antarctic Heritage” Programme27th July 2020: 9:30 –...

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Western Australia from Space

The brand new $396-million-dollar New Museum for Western Australia, opening in 2020, approached me for a visualisation of Western Australia from space, having seen a fulldome sequence from my 4k planetarium movie, Dark. They needed something high-resolution and not too expensive. And not just a screenshot from Google/Bing/etc Earth –...

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Hemispheres of the Mind

‘Hemispheres of the Mind‘ is an immersive fulldome experience exploring cutting-edge computational imaging and simulation of brain structure and activity. A collaboration between Cyrille Favreau (Blue Brain Project EPFL), Sarah Kenderdine (eM+ EPFL) and Peter Morse for ArtLab Infinity Room II 2019, celebrating 50 years of EPFL. “On the occasion...

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Blizzard Redux

Blizzard Redux is a renewal of a work I made in 2007, exploring the stereoscopic photographic record of the 1911-14 Australasian Antarctic Expedition. It’s now on permanent exhibit at TMAG in beautiful full-colour polarised 3D stereo – look for the special theatrette in the Antarctic exhibition. I’ve re-invigorated the work...

Dark – The Movie

Produced by Peter Morse and Paul Bourke DARK is a fulldome movie that explains and explores the nature of Dark Matter, the missing 80% of the mass of the Universe. The Story The search for Dark Matter is one of the most pressing astrophysical problems of our time – the...

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mawsonshuts.com virtual tour

An interactive panoramic tour of Mawson’s Huts is now live at mawsonshuts.com. This is an immersive narrative documentary work created through my consultancy Chthonic, augmenting the important work of the Mawson’s Huts Foundation. The VR tour runs on any device supporting modern web standards (e.g. desktop browsers, mobile devices) and...

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Liminal Redux

Liminal was an operatic song-cycle I conceived, wrote and created between 1996-1999, in collaboration with my friend, the composer Glenn Rogers. I had always intended it for the big screen, as a kind of follow-on for our earlier collaboration, The Horla, which was shot on 35mm film. However, the mid-1990’s...

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Colourising Stereoscopic Glass Plates with Deep Learning

13 years ago, in 2006, I was commissioned to produce a stereoscopic movie by the Tasmanian Museum and Art Gallery (TMAG) for their then-new ‘Islands to Ice‘ Antarctic exhibition, based upon stereoscopic glass plates taken during the 1911-14 Australasian Antarctic Expedition. It arose from research I was doing at the...

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Immersive Analytics, Colour and Geoscience Visualisation

Over the last few months, I’ve been wrapping up my part-time second PhD, looking forward to new challenges. The research has focussed on interactive data visualisation and immersive analytics, principally developing a suite of software tools for visualisation and analysis of geoscientific data. They’re pretty much ‘discipline agnostic’ and could...

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AAE: Digital Ghosts Project

The AAE Digital Ghosts project develops and implements novel techniques in Deep Learning (DL) in application to Antarctic Cultural Heritage. Recent developments in DL facilitate the automated colourisation and extraction (or recreation) of three-dimensional data from black and white source photographs. In concert with conventional 3D-modelling and animation techniques, these reveal...

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Asteroid Bennu Visualisations

  The OSIRIS_REx spacecraft has arrived at Asteroid Bennu, on an exciting sample-return mission. Some of the earliest publicly-available photographs are of sufficient resolution to enable space-enthusiasts like me to have a crack at creating a photogrammetric model – so here it is. It’s probably not terribly accurate given the...

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Mawson’s Huts VR on the EPICylinder

This image shows a portion of a 120 million pixel stereoscopic render of the photogrammetrically-reconstructed interior of Mawson’s Huts, displayed upon the EPICentre EPICylinder at UNSW. As far as I am aware, this is currently (2018) the highest resolution stereoscopic immersive display system in the world – right here in...

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Behind the Technology: Creating the Dome

  In this public lecture Peter Morse discusses the technology and work behind creating the two “Travelling Kungkarangkalpa” fulldome movies for the DomeLab 6-metre digital dome, as part of the ‘Songlines: Tracking the Seven Sisters’ exhibition at the National Museum of Australia, Sept 2017 – Feb 2018.

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Antarctica: Stereoscopic & Monoscopic Panoramas for VR

USE the https version of this page: https://www.petermorse.com.au/2016/12/stereoscopic-panoramas-for-vr/ Online VR technologies have come a long way recently, so I’m finally getting around to embedding some 360º stereoscopic and monoscopic panoramas that I shot during several adventures in Antarctica (see also my media art documentation.)  These images are viewable using Google Cardboard or compatible...

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Computational Ocean (2016)

Computational Ocean is a visualisation derived from my work on Antarctica and the Southern Ocean. It includes global ocean data visualisations deriving from the GEBCO dataset, global Sea Surface Height Anomaly (SSHA) and Sea Surface Temperature (SST) datasets, as well as synthetic FFT-based ocean simulations. These are works-in-progress to create new and...

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DomeLab

  Pre-Viz of the ARC-funded DomeLab 4k fulldome installation at the Michael Crouch Innovation Centre, University of New South Wales, Sydney, Australia. Around 2015-6 I worked as a Post-Doctoral Research Fellow at NIEA (UNSW) to set up DomeLab with Professor Sarah Kenderdine (now Director of M+, EPFL.) I was involved from...

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Y Water Centre ‘Holographic’ Display (2014)

Commissioned work by the Y Water Centre (FB), Yea, Victoria. Made for Yea Wetlands: (FB). Direction, Production, 3D & 2D Visualisation/HDR time-lapse/video & CGI/Audio by Peter Morse Storyboards & 2D Character Animation by Tony Thorne Script by Anna Housego & Peter Morse, in consultation with the Yea Wetlands Committee & Yea City...

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Phillip Law Interview (2004/2013)

Philip Law Interview – The Antarctic Landscape – 2004 from Peter Morse on Vimeo. This is part of an interview – the rest is to be restored to stereoscopic 3D. I had the great privilege of talking to Philip Law – one of the pioneers of Antarctic Science – in...

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Conversations about Paintings

My father is a painter – a landscape painter – and he has done this for most of his life (and all my life) – and, naturally, he’s had a strong impact upon the way I think about things visually. We’ve had many interesting discussions over many decades. Anyway, over...

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Sense of Place:: Cape Denison, Antarctica (2011)

Sense of Place:: Cape Denison, Antarctica from Peter Morse on Vimeo. Centrepiece: Cape Denison Triptych The centrepiece of a triptych video installation I made with Chris Henderson in 2011. WARNING: it is 33 minutes long and very slow – for a reason : it’s about looking and place and time...

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The Super 8 Epics (1977/2013)

In the late 1970’s, when I was still a kid, I really got into making Super 8 movies – and learning all about stop-motion animation and special-effects (well, in-camera ones!) My Dad borrowed various cameras for me from Mount Lawley Teachers College (now Edith Cowan University), where he was Head...

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Jangurna Story: Indigenous Astronomy – Fulldome

A 4 minute preview of the 20 minute ‘Jangurna Story’ – a fulldome movie exploring indigenous stories of the night sky around the Gascoyne region of Western Australia. This story – concerning ‘Jangurna’ (The Emu) has been told by community elder Stella Tittums to the historian Mary Ann Jebb –...

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MONA Mummy

Visualization of a 2000-year-old Egyptian Mummy – Peter Morse & Paul Bourke We first started working upon the idea of visualizing one of the Egyptian Mummies from the Museum of Old and New Art (MONA, Tasmania) collection in 2007, when I was approached by the exhibition designer for MONA, Adrian...

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SCARI – Kinect – Unity3D – OSX- Skeleton Tracking

A couple of experiments as I figure out how to get SCARI working. Basically, this involved getting the brilliant Kinect Unity3D OpenNI wrapper demo by Amir working on my Mac Pro. It was very straight-forward, following his instructions (thanks Amir!) – just need OpenNI+NITE (simple-openni for OSX is here), along...

‘Frozen in Time’ Antarctic Fulldome

Frozen in Time: Mawson’s Huts, Antarctica. (2008) from Peter Morse on Vimeo. ‘Frozen in Time,’ was shown at the Melbourne International Film Festival on Friday August 6th 2010. It was showing at the Melbourne Planetarium as part of a curated program of fulldome screenings. More details : http://www.melbournefilmfestival.com.au/films/view?film_id=109831 This is a...

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Hobart Fulldome: An Imaginary Immersive Space

A concept visualisation for a Hobart Fulldome cinema and visualisation centre, along the Hobart waterfront at Sullivan’s Cove. Two simple platonic shapes for a platonic concept – of course, I would expect architects to do much better – but it could be very simple. It could be somewhere else entirely...

Peter Rasmussen Innovation Award, Sydney Film Festival (2010)

Peter Rasmussen Innovation Award 2010, 57th Sydney Film Festival from Peter Morse on Vimeo. 2010 PETER RASMUSSEN INNOVATION AWARD WINNER The Peter Rasmussen Innovation Award, now in its second year, was awarded to Peter Morse and announced at the closing night of the Sydney Film Festival. Established by a board...

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Interview on 936 ABC Hobart

This came out of the blue – a radio interview with Michael Veitch on 936 ABC Hobart. A nice, intelligent man who asked interesting questions: hopefully a conversation that will develop. Anyway, here’s the audio: Peter Morse i-v

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Heritage Visualisation on iPhone

Mawson’s Huts Interactive Guide on iPhone An experimental iPhone app for heritage visualisation. Prototype implementation in conjunction with Paul Bourke. It consists of a 3D model of Mawson’s Hut (Antarctica) populated with 6 high resolution full spherical panoramic images from key positions on the exterior and interior of the hut. A...

MHF 2009-2010 Visualisation Presentation

[vimeo id=”10320299″ w=”600″ h=”340″] A high-speed overview of visualisation activities I undertook during the 2009-2010 Mawson’s Huts Expedition to Cape Denison, Antarctica. A screen version of the talk presented at the MHF seminar at the Australian Museum, Sydney, 18 March 2010.

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MHF 2009-10 Video Blogs

During the 2009-10 Expedition I shot a series of vlogs capturing some of the main events of the season – admixed with some light polar humour. The vlog was commissioned and sponsored by Telstra International and is available on their website as well as via the MHF vimeo channel. A...

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Ocean (2009)

Ocean (2009) from Peter Morse on Vimeo. A visualisation of the global ocean derived from the GEBCO dataset. Rendered at 4k Fulldome resolution. This is an excerpt from ongoing work – there is so much to do with this and I have only splashed the surface of the data. The...

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Visualising GEBCO: A new way of seeing the global oceans (2009)

A short overview of work-in-progress visualising the GEBCO dataset (General Bathymetric Chart of the Oceans) The visualisation involved developing a derived dataset from GEBCO in reference to WGS’84, where we have effectively ‘removed’ the entire Earth – all the continents, islands and geology above and below sea level. What remains...

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Protected: Genius Loci

There is no excerpt because this is a protected post.